Godot, the hardest one yet


I have just finished the Godot version of Apple Catcher. This version starts off WAAAAAAAAAAAY slower than the Pygame and Lua versions (which will from now on be referred to as The Standard). It took me a lifetime to figure out GDscript, and even now i barely know it. I'd like to come back to Godot one day and really put some effort in. All that matters is that I've managed to create Apple Catcher in yet another language. I'm unsure where I'll go next. I might go to Unity, I might find something completely new to use. I don't know.

The Godot version is by far the worst version to exist. Simply because I don't know Godot all too well. I might come back later and fix it.

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