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Apple Catcher

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Devlog

  • Godot, the hardest one yet
    September 07, 2022 by ShadowSabre703#godot
    I have just finished the Godot version of Apple Catcher. This version starts off WAAAAAAAAAAAY slower than the Pygame and Lua versions (which will from now on be referred to as The Standard). It took... Continue reading
  • progress so far - 6/09/2022
    September 05, 2022 by ShadowSabre703#progress so far, #python
    I have just discovered the Arcade module for Python. I'm not ready to give up on Python yet, but I am willing to give up on Pygame. I'll probably release an Arcade version today... Continue reading
  • Scratch - what more can I say?
    September 05, 2022 by ShadowSabre703
    The only reason I chose to make a Scratch version is because It's the first language I learnt. Scratch is capped at 30 frames per second. This means that Apple Catcher, which is a 60fps game, will run... Continue reading
  • Love2d - MUCH better than Pygame
    September 05, 2022 by ShadowSabre703#release, #love2d
    I just finished making the Love2d version of apple catcher. I managed to create the whole game in 45 lines with Love2d while Pygame took 53. Lua might just become my go-to language. I'm really digging... Continue reading
  • progress so far - 5/09/2022
    September 05, 2022 by ShadowSabre703#progress so far, #pygame version
    The python version (so far the only version) is out. Ok there is actually a Scratch version that I've made and that one will be coming soon. The pygame version was fairly easy to make, it didn't take... Continue reading
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